Loot
LOOT_D
is responsible for managing the loot that is dropped by mobs when
they are killed, or treasure chests, or other sources of loot. Refer to the
documentation on M_LOOT
for more details on how to
use the loot system.
LOOT_D
processes the array of entries from the object, where each entry is an
array containing two elements:
- The item or items to be dropped
- The chance (as a float) of this entry being selected
The item element can be configured in several ways:
-
Simple String - A single item represented by its file path.
"/obj/sword"
-
Array of Strings - Multiple items, one of which will be randomly selected.
({ "/obj/sword", "/obj/axe", "/obj/mace" })
-
Array with Item and Arguments - An item with additional setup arguments.
({ "/obj/potion", ({ "healing", 50 }) })
-
Weighted Mapping - A mapping where keys are items and values are their weights.
([ "/obj/gem" : 1, "/obj/coin" : 3 ])
-
Complex Weighted Mapping - A mapping where keys can be any of the above item types.
-
Function - A function that returns any of the above types.
(: generate_random_item :)