Administrator Preferences
All of the preferences listed in the User Preferences section apply to administrators as well. In addition, the following preferences are available to administrators:
To set a preference, use the set
command. For example:
To clear a preference, set the preference with no value. For example:
custom_clone
This variable allows you to provide a custom message to be printed whenever you
clone an object. $N
will be replaced with your name, and $O
will be replaced
with the name of the object.
custom_dest
This variable allows you to provide a custom message to be printed whenever you
destruct an object. $N
will be replaced with your name, and $O
will be
replaced with the name of the object.
feedback_level
When you receive system messages of ok
, inform
, warn
, or error
, this
variable allows you to set the tagging that appears before the message.
If this is not set, then you will receive the default system tags for feedback messages.
normal
- a coloured symbol, attempting to use Unicodeplain
- a coloured symbol, using ASCIInone
- no symbol or file tag
If you are using a screenreader, then you will receive feedback decoration.
log_level
This variable allows you to set the level of logging that body and user events
will generate. This can be set on players, but as this information is printed
to the debug.log
, they won't see it. This is useful for debugging purposes.
REMEMBER: This will generate a lot of information, so be careful with this and don't forget to turn it off.
Levels are 1
to 4
, with 1
being the least nerdy information and 4
being
the most nerdy information. 0
or unset will turn off logging.
look_filename
This variable allows you to set whether you see the file names of the room
or objects when you look at them. The default is on
.
on
- show for rooms onlyoff
- do not show for rooms or objectsall
- show for rooms and objects
move_in
This variable allows you to provide a custom message for whenever you move
normally to a room. The move_in
message will be printed to the room the you
move into.
$N
will be replaced with your name, and $D
will be replaced with the
direction/exit you use.
Note: You are not required to use either $N
or $D
you may put your name in
literally if you wish.
move_out
This variable allows you to provide a custom message for whenever you move
normally from a room. The move_out
message will be printed to the room you
move from.
$N
will be replaced with your name, and $D
will be replaced with the
Note: You are not required to use either $N
or $D
you may put your name in
literally if you wish.
start_location
This variable allows you to set a start_location besides the standard one
You must provide a full path to a room or set it to last_location
to return
to the last room you were in before logging out.
If you do not set a start_location, you will default to your workroom in your home directory if it exists. Otherwise, you will login to the same start location as players.
teleport_in
This variable allows you to provide custom messages for whenever you teleport
to a different place. The teleport_in
message is printed to the room the you
teleport to.
$N
in the message will be replaced with your name, and $D will be replaced
with the location being teleported to.
Note: You are not required to use either $N
or $D
you may put your name in
literally if you wish.
teleport_out
This variable allows you to provide custom messages for whenever you teleport
from a room. The teleport_out
message is printed to the room you teleport
from.
$N
in the message will be replaced with your name, and $D will be replaced
with the location being teleported from.
Note: You are not required to use either $N
or $D
you may put your name in
literally if you wish.